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Advance wars by web factions
Advance wars by web factions







advance wars by web factions

There is an element of randomness in Wargroove. A lot of its concepts will still apply to asymmetrical maps, but less consistently. The rest of this guide will assume that you’re playing on a symmetrical map that has taken FTA into account. That’s okay if you’re just playing for fun, but you should keep it in mind all the same: if your map is unbalanced, the game will be unbalanced too. It might be easier for one player or the other to accumulate advantages without much effort, and without their opponent having any way to answer. If you aren’t playing on a symmetrical map, or your map hasn’t taken first-turn advantage into account, things can get a little rough around the edges.

advance wars by web factions

Advance wars by web factions free#

A common way of neutralizing FTA is for the map creator to give the second player a free Soldier, or something similar. It’s a real thing in turn-based games, and most competitive maps will take it into account. It’s possible for asymmetrical maps to be competitively balanced, but it’s much rarer than symmetrical maps.įirst-turn advantage is the idea that the player who moves first has an advantage, since they’ll generally be the first to reach important objectives and so on. This guide assumes that you’re playing Wargroove on a competitive map - that is, one that’s symmetrical, or at least very close to it, and that the map in question has done something to negate first-turn advantage (FTA).Īs a general rule, the less symmetrical a map is, the less competitively balanced it is. It’s not a bad idea to read it, too, as a sort of condensed version of this guide, though some of its information isn’t applicable to Wargroove. This guide can also be considered an expanded, Wargroove-applicable version of this article on basic strategy from the Advance Wars By Web wiki. People who are already familiar with concepts like gold efficiency and army composition are probably not going to find anything new here. That said, this guide also isn't intended for more experienced players. It’s a great introduction to what the various units in the game are capable of. It assumes that you’re already familiar with the basic mechanics of the game, as well as the basic functions of its various units.Īs such, it may be useful to you to keep Sigrid's Guide to Soldiers open in another tab, or at least to familiarize yourself with its contents before reading on. None of the stuff included here will be particularly advanced, but it may prove useful to newer players who haven’t been introduced to these concepts before.ĭo note that this guide is not intended to teach you things like “what’s a tower?”, “what are mages for?”, “what does weather do?”, or “how much defense does a mountain offer?”. This guide is intended to introduce you to the basic concepts of strategy in Wargroove and other, similar turn-based games.









Advance wars by web factions